For those of you just visiting this blog for the first time, if you want to view the postings in order (and view the storyboard and 3D previz of the whole animation), you must scroll down to the BOTTOM and work your way up. Just the way blogs are.
I worked over this weekend on these shots, as well as some shots for "Abyssus", the thesis by Chris Haniszewski and Rogelio Olguin.
For those who aren't savvy to the process, the characters movements in the shots are roughly blocked in at first with keyframes, then movements are refined and smoothed with each pass for more detail, much like a sculpter will approach a slab of marble. It's a slow process, that gets ever more rewarding the closer to the end you get.
Monday, January 19, 2009
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I think the cut on the turn doesn't feel as continuous as it could. I know the animation isn't polished yet, but definitely pay attention to that cut on action to make sure the weight of his turn follows through.
ReplyDeleteMaybe a few more frames on the end before the cut, so his turn is a little more complete and he's almost facing the audience when you cut to the wide shot of the stage.
I'm passionate about the way the ____cut______ in my life interacts with the organic streams of ____cut_____ and _____cut___ no matter how ridiculously I ____cut____ the underbelly of _____cut_______. I am also in love with the precious _____cut_______ of forgotten ____cut______ so often relegated to _____cut_____ and dusky ____cut______.
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